Wednesday, June 29, 2011

MVC3 - Amaterasu Combo Damage - Damage 751400-1231600 - 36 rounds - 3 hyper combo gauge storage

MVC3 - Amaterasu Combo Damage - Damage 751400-1231600 - 36 rounds - 3 hyper combo gauge storage Tube. Duration : 1.27 Mins.


Foot H Air Power Air Slash HMS feet forward HHHHH HH Damage Tool Crouching divine 0-751400 1-985300 X-Factor X-Factor X-Factor X-Factor 2-1149600 3-1231600 solar flare gun changes during divine instrument aboard Thunder . In fact, you can be on another Air Ryu high, but I wanted a combo that would work in smaller shows. You need to adjust the time go by H Power and Air Slash H for minor characters. On largeYou can customize the characters, even if the power to drastically reduce the number of H and H at the beginning of the Air. For optimal harm, you should hit your power bar after H Air standing in front of S and M. H Power Slash, a character can strike down, as far away from him as long as they are at a distance. After Crouching H, you must hit your forward Standing H H H H H, and not just jam on the keys, so that the opponent will be low enough to continue the combo time. If the buttons jamslowly ... lol You may want to use for competitiveness, to omit H slash output, but if you are retired, you could probably use it as a barrier. If your opponent runs into it, maybe you can use as an appetizer combo.

Keywords: Marvel, VS, Capcom, mvc, mvc3, Amaterasu, Okami, Damage, Combo, Hits, Hyper, Gague, X-Factor, Factor, Ryu, Power, Slash, Divine, Instruments, Special, Move, Danger, Room

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